Beautiful surreal experience, loved the music. When you enter save menu and quit there's a weird interaction where the selected option is like the fifth one after the end game. I think it should be more clear the places you can go to other rooms, the tiles sometimes are the same and the path isn't blocked. The red dude got me stuck with no way to leave once so i had to restart. In the pirate cove there's a missing collision behind the car that let's you go out of bounds. That fortune teller lady is really cool. You can move while dancing. I found a Cred-Chip. I couldn't find clam for the pepper clam so that was the end of my adventure.
Pretty good game, aside for the collision issues and the pepper clam thing, I think you did a great job, this is a hidden gem.
I can't thank you enough for your super detailed comment & valuable feedback! Collision issues were one of my biggest struggles during development, so I'm not surprised that you found some. One hint: a screenshot on this page shows the location of the clam fishing spot. I'd love for you to see the rest of the game!
I played again and discovered a passage I missed, my bad, here's part two of my review: Walking into the ladder uses it, maybe it would be better if you had to interact with it instead? On the island there are some mushroom that make you jump, one key aspect of game design is repetition, the way mechanics function in the game teach the player the way it's meant to be played, so it would better for the mushrooms and the ladder to be interacted in similar ways to not confuse the player. I liked the combat, this game is pretty epic when it wants to not gonna lie. Pretty wholesome interactions, I liked the people and even some had character development, I also like that ugly doesn't equal evil here. Witches are op. When I went swimming, I couldn't talk with the creature in the water. The fact that there isn't any gameplay of this game in YouTube is criminal. Great ending, if there's only one, then I completed the game, spectacular writing, all I can say is things will eventually get better, nothing last forever, not even pain, and who knows, maybe that pain makes the peaceful times more worth it.
So yeah, in conclusion, this game is absolute cinema and recommended to everyone, this really is a work of art and you have a great future, a lot of talent and effort here!
(I found this game using the short tag, I don't think this game is short but if it wasn't for that tag I would have never played this).
i had to remember password to my itch account to say that this game was pretty cool. car music is too loud, but everything else is so cool! liked the design and music, tho i thought that main character would be... ehhh... more photogenic
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Beautiful surreal experience, loved the music.
When you enter save menu and quit there's a weird interaction where the selected option is like the fifth one after the end game.
I think it should be more clear the places you can go to other rooms, the tiles sometimes are the same and the path isn't blocked.
The red dude got me stuck with no way to leave once so i had to restart.
In the pirate cove there's a missing collision behind the car that let's you go out of bounds.
That fortune teller lady is really cool.
You can move while dancing.
I found a Cred-Chip.
I couldn't find clam for the pepper clam so that was the end of my adventure.
Pretty good game, aside for the collision issues and the pepper clam thing, I think you did a great job, this is a hidden gem.
I can't thank you enough for your super detailed comment & valuable feedback! Collision issues were one of my biggest struggles during development, so I'm not surprised that you found some. One hint: a screenshot on this page shows the location of the clam fishing spot. I'd love for you to see the rest of the game!
Oh also you can get the OST here! https://muffdog.bandcamp.com/album/befouler-ost
I played again and discovered a passage I missed, my bad, here's part two of my review:
Walking into the ladder uses it, maybe it would be better if you had to interact with it instead?
On the island there are some mushroom that make you jump, one key aspect of game design is repetition, the way mechanics function in the game teach the player the way it's meant to be played, so it would better for the mushrooms and the ladder to be interacted in similar ways to not confuse the player.
I liked the combat, this game is pretty epic when it wants to not gonna lie.
Pretty wholesome interactions, I liked the people and even some had character development, I also like that ugly doesn't equal evil here.
Witches are op.
When I went swimming, I couldn't talk with the creature in the water.
The fact that there isn't any gameplay of this game in YouTube is criminal.
Great ending, if there's only one, then I completed the game, spectacular writing, all I can say is things will eventually get better, nothing last forever, not even pain, and who knows, maybe that pain makes the peaceful times more worth it.
So yeah, in conclusion, this game is absolute cinema and recommended to everyone, this really is a work of art and you have a great future, a lot of talent and effort here!
(I found this game using the short tag, I don't think this game is short but if it wasn't for that tag I would have never played this).
i had to remember password to my itch account to say that this game was pretty cool. car music is too loud, but everything else is so cool! liked the design and music, tho i thought that main character would be... ehhh... more photogenic
Thanks so much for playing and providing feedback! Seeing this comment made my day <3